How many Hits do you start with? I can't find anything but the image below, which I don't understand AT ALL.
Does it mean (for example) if I have a point in PRPHT I have 2 Hits but if I have a point in FRGMNT I have 5 Hits? If I have points in multiple things, do I just use the highest one? What about if (for example) I start with DLVR 2 but get FRGMNT 1 later? Do I jump to 5 Hits in addition to the 1 Hit every 3 LVLs? Or am I completely misunderstanding what's supposed to be communicated here?
I typically go with whatever is highest (unless you want things to be more difficult/fragile, and then go with the lowest value you have a level in).
But yes, you'd be correct! Taking a level in a different class can be a nice bump to hits if you want it (though again, this is also a lever you can adjust in your own games to vary difficulty, which I should have explained more fully in the text, just slipped through the cracks). Probably something I'd address more fully if there's ever a revised edition or something.
If you've ever read Rendezvous with Rama, by Arthur C. Clark, you'll know megastructures as a genre trope are rad as hell. DEATH GRIND!! MEGASTRUCTURE is like that story cranked up to 13, with sleek transhumanism and darkwave aesthetics. Same feels as Rowan Rook & Decard's Orc Borg, but a little less slapstick, and a little more cyberpunk dystopia. This game is absolutely worth your time and attention.
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How many Hits do you start with? I can't find anything but the image below, which I don't understand AT ALL.
Does it mean (for example) if I have a point in PRPHT I have 2 Hits but if I have a point in FRGMNT I have 5 Hits? If I have points in multiple things, do I just use the highest one? What about if (for example) I start with DLVR 2 but get FRGMNT 1 later? Do I jump to 5 Hits in addition to the 1 Hit every 3 LVLs? Or am I completely misunderstanding what's supposed to be communicated here?
I typically go with whatever is highest (unless you want things to be more difficult/fragile, and then go with the lowest value you have a level in).
But yes, you'd be correct! Taking a level in a different class can be a nice bump to hits if you want it (though again, this is also a lever you can adjust in your own games to vary difficulty, which I should have explained more fully in the text, just slipped through the cracks). Probably something I'd address more fully if there's ever a revised edition or something.
Awesome! Thank you for the quick response!
i actually ran this on my stream last night, Youtube version of the game will be up tomorrow and my own review in a few days! loved it!
Oh awesome! Feel free to link the video here for others to see, if you want!
If you've ever read Rendezvous with Rama, by Arthur C. Clark, you'll know megastructures as a genre trope are rad as hell. DEATH GRIND!! MEGASTRUCTURE is like that story cranked up to 13, with sleek transhumanism and darkwave aesthetics. Same feels as Rowan Rook & Decard's Orc Borg, but a little less slapstick, and a little more cyberpunk dystopia. This game is absolutely worth your time and attention.
Any chance of a print-friendly version of the character sheet?
I'll get one up shortly!
Thanks.