24XX TITANOMACHY
A downloadable game
THE GREAT MACHINE IS DEAD
You are a Daemon, raised into un-life by the corpse of the Machine God, to fight for the last remnants of the system.
Malevolent paracausal forces swarm to the Corpse City vying to feast on the powerful cosmic rot left behind; forces that will destroy this last bastion.
You fight, you die, you fight, you die; trapped in an endless cycle.
How long until you break for good?
24XX Titanomachy is a weird, cosmic, sci-fi micro/modular rpg taking heavy inspiration from the Destiny franchise by Bungie.
24XX: Titanomachy is a hack of 2400 by Jason Tocci, made using the 24XX SRD, made for the 24XX Jam.
Art by BEEPLE.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (9 total ratings) |
Author | Ostrichmonkey Games |
Genre | Role Playing |
Tags | 2400, 24xx, Sci-fi, Tabletop role-playing game |
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Comments
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Thanks for contributing this. No sooner had I thought it would be a good mental exercise to try and make a Destiny themed microgame myself do I glance over the word paracausal in the intro and realise I'm staring right at it. No need to expend brain power after all.
Just had a few quick questions from a first pass:
The weapon/exotic tag rolling is a nice feature and I'm enjoying going through the generators trying to figure out the references. Can't wait to give this a go.
Glad you like it so far!
Thanks for the feedback/comments, and if you get a chance to give it a go, feel free to let me know how it goes! I love hearing about that sort of stuff.
Ah I see now, it took a bit of reading and re-reading but I think I see how it might work in Orbital Decay - you can include your [stress dice] as if it were a [help dice]. However, if it rolls max. then you suffer a stress effect. So the more stressed you are, the better results you can get on a skill test. It's not stated all that clearly but I think a cool way to then figure out the stress effect would be to reroll the stress dice. Higher results lead to worse outcomes and the bigger your stress dice the more dangerous the roll becomes, including death on a 20.
Yes I'd be keen to see what you could come up with, for example you could drop the die size, giving you less of a bonus on skill rolls and a higher chance of bad happening as the warp turns against you/you run low on energy. Or you could increase the die size but find some way to make the outcomes of a surge more dangerous - either mechanically or simply through narration. Spicy risk/reward trade-offs I always find fun.
And thank you for the clarifications, I get what you mean with Rending now - a powerful force to put in the players' hands! If I get a chance I'll come back here with a quick play report for sure :)